About CIG

Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games.    


The topics of interest include, but are not limited to:
  • Learning in games
  • Neural-based approaches for games
  • Co-evolution in games
  • Fuzzy-based approaches for games
  • Tree search approaches for games
  • Player/Opponent modeling
  • CI/AI-based game design
  • CI/AI-assisted game design
  • CI for player affective modeling
  • Player experience
  • Procedural content generation
  • CI/AI for game generation
  • Intelligent interactive narrative
  • Character development and narrative
  • CI/AI for virtual cinematography
  • CI for non-player characters
  • Multi-agent and multi-strategy learning
  • Applications of game theory
  • General game playing
  • Theoretical or empirical analysis of CI techniques for games
  • Comparative studies and game-based benchmarking

Computational and artificial intelligence in (non-inclusively):

  • Console and PC games
  • Board and card games
  • Economic or mathematical games
  • Serious games
  • Realistic games for simulation or training
  • Augmented and mixed-reality games
  • Games for mobile platforms
  • Imperfect information and non-deterministic games
  • Evolutionary games

In addition to regular oral and poster presentations, the conference will include a full program of special sessions, tutorials, workshops, and panel sessions together with keynote talks.